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 Clan: Gangrel

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The Prophet
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The Prophet


Posts : 206
Join date : 2010-01-15
Location : Sweden

Character sheet
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Clan: Gangrel Left_bar_bleue5/5Clan: Gangrel Empty_bar_bleue  (5/5)

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PostSubject: Clan: Gangrel   Clan: Gangrel EmptySat Jan 23, 2010 10:41 pm

Gangrel



Of all vampires, the Gangrel are perhaps closest to their inner nature
These nomadic loners spurn the constraints of society,
comfort of the wilderness. How they avoid the wrath of the werewofves
is unknown; perhaps it has something to do with the fact that the
Gangrel are themselves shapeshifters. When a mortal speaks of a
vampire changing into a wolf or a bat, she is probably speaking of a
Gangrel.
Clan: Gangrel Vtm070
Like the Brujah, Gangrel are fierce warriors; unlike the Brujah,
Gangrel ferocity does not stem from anarchic rage, but from
animalistic instinct. They are among the most predatory Kindred, and love to lose themselves in the thrill of the
hunt. Gangrel have a keen understanding of the
Beast in their souls, and prefer to spend their
nights in communion with the animals whom
they so emulate. Indeed, Gangrel are so
attuned to their Beasts that, after
losing themselves to frenzy, animalistic features often appear on their bodies.
The clan itself has little contact with, or regard for, the rest of the Kindred.
This might be due to a desire to avoid the snares of the Jyhad, but
is more likely the product of simple disinterest. Certainly,
Gangrel are popularly viewed as quiet, taciturn and
reclusive. Although there is no more truth to this
than there is to any other stereotype, the
clan as a whole displays little of the
ostentation found among lines
such as the Toreador or Ventrue.
Clan: Gangrel Vtm071
Gangrel are closely tied to the Rom, or Gypsies, adopting much of that
culture's speech patterns and manner isms. Rumors speculate that the
Rom are in fact descended from the Antediluvian who founded the Gangrel
line. As such, say the rumors, any Kindred who harms or Embraces a
Gypsy will suffer the wrath of the Ancient. Obviously, the vampires of
Clan Ravnos ignore this fabled prohibition, and Gangrel and Ravnos
harbor an ages-old hatred for each other.
Nickname: Outlanders
Sect: Clan Gangrel is nominally in the Camarilla, though
a fair number of Sabbat Gangrel exist as well. Most Gangrel care
little for sect, and rumblings of outright secession from the
Camarilla have made the rounds at recent Gangrel Gathers.
Appearance: Gangrel's harsh unlifestyle and lack of interest in fashion often make them seem rugged and wild. Couple
this with the animal features common among the clan, and
Gangrel sometimes appear downright frightening. Some mortals
and Kindred find a certain predatory beauty in the Gangrel,
though this can lead to a dangerous misjudgment of the Gangrel's
intentions.
Haven: Gangrel often make no permanent havens, steeping wherever they can find shelter from the sun. Gangrel with
sufficient mastery of the Protean Discipline sleep in the very
earth, lairing in parks and other spots of natural terrain. Although many Gangrel prefer to lair in the wild to travel from
place to place, they are as vulnerable to attack by werewolves as
other Kindred are, and so they are often forced to remain in the
city's confines.
Background: Gangrel Embrace for a variey of reasons, as
do most Kindred, but do not pass on the Curse lightly or
commonly. If a generalization must be made, it could by said that
Gangrel prefer to Embrace loners, those who have the physical
and emotional resiliency to survive the shock of' the Change.
The sire's training, what little there is, tends to br gruff and
harsh; most Gangrel must discover the vagaries of unlife largely
on their own.
Character Creation: Gangrel often have similar Natures
and Demeanors, as they rarely rely on subterfuge to get their way.
Physical Attributes and Talents or Skills are common among
Gangrel. They often have Allies (Gypsies) or Mentor as Background, but rarely have high levels of Influence or Resources.
Clan Disciplines: Animalism, Fortitude, Protean
Weaknesses: Gangrel are very close to the Beast Within; as
they succumb to it, it leaves its mark on their bodies. Every time
a Gangrel frenzies, she gains an animalistic feature. This feature
is determined by the player and Storyteller; it might be tufted
ears, a pelt, a tail, catlike eyes, a snarling voice, tusks, even scales
or feathers. Every five such features acquired permanently reduce one of the Gangrel's Social Attributes by one.
Organization: Gangrel have no true organization to speak of.
Vampires of great age and great deeds are typically shown respect,
though the young are by no means subservient. Outlanders occasionally
meet ill groups known as "Gathers"; at these festivals, vampires dance,
feast and tell stories of their travels Disputes between Gangrel are
often settled through ritual combat to first blood or submission; while
savage, these fights rarely result in the loser's Final Death. Gangrel
commonly hunt alone though occasionally two or more Gangrel unite in a
coterie of sorts (a "pride" or "pack").
Bloodlines: Two bloodlines exist among the Sabbat: the
Country Gangrel (similar in most ways to the main branch of the
clan) and City Gangrel (whose Disciplines are Celerity, Obfuscate and Protean). Both types are found only among the Sabbat.
Quote: You provided worthy sport, mortal. Now, though, the
chase is ended.
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